I’ve updated this page 2019-02-17.
Mega Civilization was published in 2015 by 999 Games and Pegasus Spiele. The game is based on the original Civilization by Francis Tresham and developed by John Rodriguez and Flo de Haan. No copyright infringement is intended.
Due to copyright reasons, the next iteration of Mega Civilization will be re-branded as ‘Mega Empires’. The game will also be split in two: ‘Western Empires’ is planned to be released and the end of this year and the theoretical ‘Eastern Empires’ hopefully some time in the future. I wish John and Flo all the luck! If all goes well I’ll rename this page ‘Empires Map Repository’.
A big thanks to John Rodriguez who once got me started into this madness, and to Nathan Barhorst who got me to continue. If you’d like to play Civilization online, be sure to go to Nathan’s civ.rol-play.com.
Welcome to the world of Civilization and Empires!
The Civilization Map Repository is my project to map the world for Mega Civilization with coherent and appealing maps using a single existing and appropriate map projection. All maps on this site are original artwork although you may very well recognize some of the well known area structures that make up the underlying game design.
To play any of the maps on this page (other than the reworked Mega Civilization map, for obvious reasons) you’ll need the Map Repository Scenario booklet. The booklet contains some rule clarifications and extensions as well at setups for the East Asia and New World maps
The Mediterranean & Middle East map
For proof-of-concept and completion, I’ve recreated the big map from Mega Civilization using my own graphical profile. This map is 86 cm x 215 cm. You’ll need a copy of Mega Civilization to play.
The East Asia map
This map is the third version of my own take on an East Asian map. It’s originally based on the work of a Dutch civilization group of which Flo de Haan is a member. This version is an 8-player map. The map is 129 cm x 100 cm.
The New World map
This map is based on Martin DeOlden’s Civilization: The New World. I’ve re-balanced the map for Mega Civilization and incorporated feedback from playtesters at Nathan Barhorst’s civ.rol-play.com. If you prefer to play with Martin DeOlden’s original map and rules, be sure to give him some much appreciated feedback on BoardGameGeek.
This is a 10-player map. Credit for naming all areas goes to Dan Towse, Robby Ragas and the user aethelstan from civ.rol-play.com. The map is 132 cm x 125 cm.
Framework – time and space
The Map Repository has its own sets of time scales for its A.S.T:s. The East Asia game begins 10.000 BC and ends in the Late Antiquity, for a total of 10.500 years. Future Old World maps will use this time scale. The New World game begins 1.500 BC and ends at the beginning of European colonization, for a total of 3.000 years.
The Old World time scale is a compromise between Tresham’s original Civilization time scale (with a large focus on the Iron Age) and the original Mega Civilization time scale (with an equally large focus on the Bronze Age). It’s also harmonized with a exponential, universal time scale originating from our modern days. The New World time scale is extrapolated from this.
All maps use the Plate Carrée projection. Beginning with Scale A, each successive scale maps half the area of the previous scale:
- The Americas – Scale A (1:8.000.000)
- Eurasian maps – Scale B (1:5.600.000)
- Hellas inset – Scale C (1:4.000.000)
All maps with the same scale fit together. For example, the Middle East and East Asia maps form a continuous map would they placed side by side.
All graphics are vector based. The maps are based on data from Maptorian, a map utility that I highly recommend.
- The map and A.S.T. font is Village. This derivative of Albertus was used extensively in the 60s cult series The Prisoner. The font is also used as a paragraph font on the scenario sheet.
- The scenario sheet font is Motor Oil 1937 M54, a retro font based on vintage oil logos which is also a derivative of Futura. I’ve created some extra glyphs for the font.
- Coastlines and outer A.S.T. lines are 2,8 pts.
- Population markers and epoch requirements are 1 pt.
- Other lines are 2 pts.
The graphical profile defines 22 colors:
- Black and white for lines, fonts and city sites.
- Ultramarine for oceans.
- Turquoise for coastal waters.
- Hunter green for flood plains.
- 8 additional colors for land background.
- 9 additional colors for map symbols and A.S.T.
- Next up: The Central Asia extension, covering Tibet and the Silk Road, connecting the Middle East and East Asia maps.
- At some time down the road there should be trade cards and counters for larger player counts than 18, even if this is only for novelty and completion value.
- Two scale A maps, covering Africa and Oceania respectively. These will also cover parts of the Mediterranean, Arabia and Indochina.
- A major milestone further down is a 2,5 m x 5 m world map with rules, counters and trade cards accommodating more than 30 players.
- Crazy ideas for the far future include rule sets for playing Civilization in totally different ways and maps for Hellas, Mesoamerica and Nippon as well as lost continents such as Atlantis and R’Lyeh.
- At some point, I want to re-evaluate the current graphical profile. I might change a thing or two, maybe change some color and maybe clean up a thing or two.